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	<title>Christopher Blizzard &#187; 2006 &#187; February &#187; 23</title>
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	<description>I love you.</description>
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		<title>&#8220;It is a lot of work&#8221;</title>
		<link>http://www.0xdeadbeef.com/weblog/2006/02/it-is-a-lot-of-work/</link>
		<comments>http://www.0xdeadbeef.com/weblog/2006/02/it-is-a-lot-of-work/#comments</comments>
		<pubDate>Thu, 23 Feb 2006 23:17:41 +0000</pubDate>
		<dc:creator>Christopher Blizzard</dc:creator>
				<category><![CDATA[Fedora]]></category>

		<guid isPermaLink="false">http://www.0xdeadbeef.com/?p=179</guid>
		<description><![CDATA[Miguel is completely right; It is a lot of work. The question is how you get there. The big thing about the AIGLX approach is that it&#8217;s incremental. The path to get from here to there allows us to leverage &#8230; <a href="http://www.0xdeadbeef.com/weblog/2006/02/it-is-a-lot-of-work/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Miguel is <a href="http://tirania.org/blog/archive/2006/Feb-23-1.html">completely right</a>; It <em>is</em> a lot of work.  The question is how you get there.  The big thing about the AIGLX approach is that it&#8217;s incremental.  The path to get from here to there allows us to leverage the strengths we have, allow people to participate as their hardware allows and work iteratively with vendors to add support to cards.  Simply put, AIGLX presents us with a hill instead of a cliff.  That&#8217;s the big difference.</p>
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