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	<title>Christopher Blizzard &#187; 2006 &#187; May</title>
	<atom:link href="http://www.0xdeadbeef.com/weblog/2006/05/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.0xdeadbeef.com/weblog</link>
	<description>I love you.</description>
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		<title>motorcycle for sale</title>
		<link>http://www.0xdeadbeef.com/weblog/2006/05/motorcycle-for-sale/</link>
		<comments>http://www.0xdeadbeef.com/weblog/2006/05/motorcycle-for-sale/#comments</comments>
		<pubDate>Mon, 29 May 2006 01:02:58 +0000</pubDate>
		<dc:creator>Christopher Blizzard</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.0xdeadbeef.com/weblog/?p=202</guid>
		<description><![CDATA[I&#8217;m selling my bike. I live in the Boston area. If you&#8217;re interested in it, send some email to the email address on the craigslist page. The bike is a great time and it needs a good home.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m selling <a href="http://www.0xdeadbeef.com/weblog/?p=51">my bike</a>.  I live in the Boston area.  If you&#8217;re interested in it, send some email to the email address on the <a href="http://boston.craigslist.org/mcy/165620418.html">craigslist page</a>.  The bike is a great time and it needs a good home.</p>
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		<title>a note about the olpc prototype</title>
		<link>http://www.0xdeadbeef.com/weblog/2006/05/a-note-about-the-olpc-prototype/</link>
		<comments>http://www.0xdeadbeef.com/weblog/2006/05/a-note-about-the-olpc-prototype/#comments</comments>
		<pubDate>Wed, 24 May 2006 15:11:32 +0000</pubDate>
		<dc:creator>Christopher Blizzard</dc:creator>
				<category><![CDATA[OLPC]]></category>

		<guid isPermaLink="false">http://www.0xdeadbeef.com/weblog/?p=201</guid>
		<description><![CDATA[Reading through comments on digg, slashdot, engadget and other places I think there is some confusion. What makes this particular prototype different is that it&#8217;s functional. That is, it&#8217;s got a working motherboard, a display, keyboard that&#8217;s hooked up and &#8230; <a href="http://www.0xdeadbeef.com/weblog/2006/05/a-note-about-the-olpc-prototype/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Reading through comments on digg, <a href="http://hardware.slashdot.org/hardware/06/05/24/1210225.shtml">slashdot</a>, <a href="http://www.engadget.com/2006/05/23/working-olpc-prototype-gets-its-close-up/">engadget</a> and other places I think there is some confusion.  What makes this particular prototype different is that it&#8217;s functional.  That is, it&#8217;s got a working motherboard, a display, keyboard that&#8217;s hooked up and you can plug in USB devices.  Earlier prototypes weren&#8217;t functional.  That&#8217;s why this one is different.</p>
<p>Also, I spent some time answering questions in my posts <a href="http://www.0xdeadbeef.com/weblog/?p=199">last</a> <a href="http://www.0xdeadbeef.com/weblog/?p=200">night</a>.  If you want some more details, they are worth the read.</p>
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		<title>some more sugar notes</title>
		<link>http://www.0xdeadbeef.com/weblog/2006/05/some-more-sugar-notes/</link>
		<comments>http://www.0xdeadbeef.com/weblog/2006/05/some-more-sugar-notes/#comments</comments>
		<pubDate>Wed, 24 May 2006 03:46:38 +0000</pubDate>
		<dc:creator>Christopher Blizzard</dc:creator>
				<category><![CDATA[OLPC]]></category>

		<guid isPermaLink="false">http://www.0xdeadbeef.com/weblog/?p=200</guid>
		<description><![CDATA[Tom Hoffman has an article up that includes screenshots of the sugar interface that I posted the other day. He touches on some of the underlying technology as well. There are a couple of interesting things in that screenshot that &#8230; <a href="http://www.0xdeadbeef.com/weblog/2006/05/some-more-sugar-notes/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Tom Hoffman has an <a href="http://www.eschoolnews.com/eti/2006/05/001414.php">article</a> up that includes screenshots of the sugar interface that I posted the other day.  He touches on some of the underlying technology as well.  There are a couple of interesting things in that screenshot that I would like to expand on.</p>
<div align="center"><img src="http://www.0xdeadbeef.com/images/2006/05/23/Screenshot-OLPC-Sugar2.png" /></div>
<p>First, the ability to draw in chat.  This laptop is first and foremost a <em>tool for expression</em>.  For kids, that means being able to express with text, but it also means drawing, music, whatever.  We want to make sure that we have a more rich experience than just text can deliver.  So we&#8217;ve been experimenting a bit with allowing drawing in chat.  As time goes on we&#8217;ll start to add other interesting types to the chat.  We hope that it will be possible to share music that kids have created as well as images that they find.  This isn&#8217;t as far fetched as it sounds &#8211; there&#8217;s already a music activity in the works.</p>
<div align="center"><img src="http://www.0xdeadbeef.com/images/2006/05/23/Screenshot-OLPC-Sugar.png" /></div>
<p>Second, the concept of presence.  Sadly, Tom is alone in the world so other people on the network don&#8217;t show up.  So he&#8217;s missing the most important aspect of the interface.  We want this interface to be <em>social</em>.  This means that kids can communicate in every app, that they can show each other things, that they can take each other on tours of the web and many other ways of collaborating.</p>
<p>For example the [Share] Button that he mentions doesn&#8217;t just share a link with another person.  When that person opens the link he or she can optionally follow you as you travel from web site to web site.  This ability to take someone on a tour could be used by a teacher at the front of a class or it could be used by two kids who might want to show something to each other.  But the point is that they are working together, no matter who they are.</p>
<p>The [Share] Button is just a sample, though.  What we really want to do is to make sure that the concept of presence and that the ability to share anything with other people on the network is available throughout the interface.  That presence is the fundamental driver for the interface instead of being just another program that you run.</p>
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		<title>latest OLPC laptop prototype</title>
		<link>http://www.0xdeadbeef.com/weblog/2006/05/latest-olpc-laptop-prototype/</link>
		<comments>http://www.0xdeadbeef.com/weblog/2006/05/latest-olpc-laptop-prototype/#comments</comments>
		<pubDate>Wed, 24 May 2006 02:44:31 +0000</pubDate>
		<dc:creator>Christopher Blizzard</dc:creator>
				<category><![CDATA[OLPC]]></category>

		<guid isPermaLink="false">http://www.0xdeadbeef.com/weblog/?p=199</guid>
		<description><![CDATA[This is the latest OLPC prototype we&#8217;ve gotten from the great guys at Quanta. Today we had an all day meeting with various countries who are interested in deploying the laptop. You have no idea how excited people get when &#8230; <a href="http://www.0xdeadbeef.com/weblog/2006/05/latest-olpc-laptop-prototype/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div align="center"><a href="http://www.0xdeadbeef.com/images/2006/05/23/img_2810.jpg" rel="lightbox[199]"><img src="http://www.0xdeadbeef.com/images/2006/05/23/mini-img_2810.jpg" /></a></div>
<p>This is the latest OLPC prototype we&#8217;ve gotten from the great guys at Quanta.  Today we had an all day meeting with various countries who are interested in deploying the laptop.  You have no idea how excited people get when they have a real live artifact to play with.  I spent a lot of time taking pictures of this adorable little laptop with everyone in the room.  <em>The laptop is a star.</em></p>
<p>The laptop pictured above is a test machine.  The case was created by a machine, but only as a one-off.  It is running one of the test <a href="http://www.0xdeadbeef.com/weblog/?p=198">OLPC boards</a>, which means it&#8217;s pretty close to the end laptop.  It&#8217;s booting off an internal flash drive and is running a well-stripped FC5.</p>
<p>That picture on the desktop is my lovely wife.  She got to have her photo taken with a bunch of dignitaries today &#8211; and she didn&#8217;t even know it!</p>
<p>Also, Damn! That Pete Barr-Watson guy <a href="http://www.flickr.com/photos/pete/sets/72057594143224765">posts photos all kinds of fast</a>!</p>
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		<slash:comments>32</slash:comments>
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		<title>a taste of sugar</title>
		<link>http://www.0xdeadbeef.com/weblog/2006/05/a-taste-of-sugar/</link>
		<comments>http://www.0xdeadbeef.com/weblog/2006/05/a-taste-of-sugar/#comments</comments>
		<pubDate>Sat, 20 May 2006 15:51:53 +0000</pubDate>
		<dc:creator>Christopher Blizzard</dc:creator>
				<category><![CDATA[OLPC]]></category>

		<guid isPermaLink="false">http://www.0xdeadbeef.com/weblog/?p=198</guid>
		<description><![CDATA[The image above is a result of the work that the awesome team at Red Hat has done. The board at the bottom of the screenshot is one of the first pre-test A boards that the amazing people at Quanta &#8230; <a href="http://www.0xdeadbeef.com/weblog/2006/05/a-taste-of-sugar/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<div align="center"><img src="http://www.0xdeadbeef.com/images/2006/05/19/mini-img_2773.jpg" /></div>
<p>The image above is a result of the work that the awesome team at Red Hat has done.  The board at the bottom of the screenshot is one of the first pre-test A boards that the amazing people at <a href="http://www.quantatw.com/e_default.htm">Quanta</a> have delivered.  The hardware is pretty close to what the final main board will be in the actual One Laptop per Child Laptops.  Same memory, same CPU, same flash, etc.</p>
<p>The display is showing the framework that we&#8217;ve <a href="http://hg.fedoraproject.org/hg/olpc/applications/sugar--devel">been building</a> to run on the laptops.  We&#8217;ve been working closely with the One Laptop folks over the last few months to come up with a reasonable environment for kids all over the world to use.  Our goals are to turn the Laptop into a fun, easy to use, social experience that promotes sharing and learning.  The image above doesn&#8217;t show much of that.  It was largely a demo of showing the framework running in a minimal OS environment booting without most of the desktop stack or OS stack.  But it is on a network and you can chat with friends in the area and browse the web &#8211; two of the main tasks that kids should be able to do with the laptops.</p>
<p>We&#8217;ll be building out more and more of the framework over the next couple of months, adding a more appealing visual design and nailing down our common UI elements.</p>
<p>Now that we&#8217;ve got a lot of the groundwork laid out and have good sense of our <a href="http://www.0xdeadbeef.com/weblog/?p=196">context of use</a>, we&#8217;ll be building out more of the code.  Over the next couple of weeks I&#8217;ll be posting on a regular basis to describe more about our goals and the framework.  If you want to help us out, feel free to join the <a href="https://www.redhat.com/mailman/listinfo/olpc-software">mailing list</a> or join us on #olpc on irc.freenode.net.</p>
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		<title>context of use</title>
		<link>http://www.0xdeadbeef.com/weblog/2006/05/context-of-use/</link>
		<comments>http://www.0xdeadbeef.com/weblog/2006/05/context-of-use/#comments</comments>
		<pubDate>Tue, 16 May 2006 18:31:31 +0000</pubDate>
		<dc:creator>Christopher Blizzard</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[OLPC]]></category>

		<guid isPermaLink="false">http://www.0xdeadbeef.com/weblog/?p=196</guid>
		<description><![CDATA[I&#8217;d like to spend some time talking about the an idea that I&#8217;ve been chewing on for a while. That idea is context of use. A little background to start. Red Hat has been heavily involved in the One Laptop &#8230; <a href="http://www.0xdeadbeef.com/weblog/2006/05/context-of-use/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;d like to spend some time talking about the an idea that I&#8217;ve been chewing on for a while.  That idea is <em>context of use.</em></p>
<p>A little background to start.  Red Hat has been heavily involved in the <a href="http://www.laptop.org/">One Laptop per Child</a> project.  We&#8217;ve got quite a few developers working full time on the project.  A huge part of that work has been to think about what we&#8217;re delivering to kids all over the world.  We have had to ask questions like &#8220;what&#8217;s relevant?  what&#8217;s useful?  what kind of experience do we want to create for kids on these laptops?&#8221;  I don&#8217;t want to talk about the answers to these questions at this point &#8211; those are worth a post of their own &#8211; but instead I want to talk about what we&#8217;ve learned about the process and what happens when you start asking those questions.</p>
<p>From the start the most important thing you can do is to understand the problem at hand and frame the question in the right way.  For example, asking &#8220;how do I port gaim over to the one laptop screen size?&#8221; is not the right level to ask a question.  The right level to ask is something more like &#8220;how do we create an interesting social environment for kids to share and learn together?&#8221;  Sometimes an existing piece of software might solve the problem, and sometimes it might not.  But you need to be willing to leave yourself open to answers to the question that you present that are different than what you expected.  Too often in technology I see people starting with an answer and trying to find a way to change the question to fit the answer.  Free software seems to breed an unusual emotional attachment to code and interfaces.</p>
<p>The second part that&#8217;s important to understanding your particular <em>context of use</em> is to make sure that you talk to people.  Do research. Find people who know, people who do and people who use.  And throw in some outsiders just for a sanity check.  In our case, we&#8217;ve spent a lot of time talking with people involved in the project directly, people in the various countries who have to deploy this hardware and software, free software people, people who have done a lot of <a href="http://wiki.laptop.org/index.php/Learning_Learning">deep research in various educational and learning areas</a>.  The most important thing to realize is that you aren&#8217;t going to be able to do this alone, and what other people have learned is far more important than what you&#8217;re bringing to the table.  Your project is not a one man band.</p>
<p>Ask about how people will use this software, how it interacts with the hardware, what has worked in the past and what people will think will work in the future?  Understand the physical constraints.  The battery limitations, the way it is deployed, what other computers and network infrastructure is available, what tasks the kids <em>could</em> do with these machines &#8211; then you have the start of the picture.</p>
<p>At this point you understand a couple of things: your constraints and the <em>a priori</em> assumptions that everyone else has brought to the table.  If you were good, you actually asked everyone to list their agendas.  Everyone has agendas.  We ran into quite a few at this point in development.  People who wanted us to use Java for Java&#8217;s sake, people who wanted to see their particular software on the laptop, people who wanted to control what kids would see, and what educational content they would be exposed to &#8211; everything.  But in the end if you don&#8217;t get them out in the open, you can never have an honest discussion about what those mean in your particular context.  It&#8217;s hard to get people to be open about their agendas &#8211; often they don&#8217;t even know that they have them.  But with gentle probing and an understanding that everyone does it, it&#8217;s often enough to get people talking about it.  Think of it is as design psychotherapy.</p>
<p>These are the common elements to defining a good <em>context of use</em> for your software.  Ask the right question.  Do research.  Be open to everyone&#8217;s experience.  Understand the environment.  Make sure that you&#8217;re aware of everyone&#8217;s agenda.  From there you can start to figure out what you actually want to do.</p>
<p>But that&#8217;s a topic for another post.</p>
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		<title>unlost</title>
		<link>http://www.0xdeadbeef.com/weblog/2006/05/unlost/</link>
		<comments>http://www.0xdeadbeef.com/weblog/2006/05/unlost/#comments</comments>
		<pubDate>Sat, 13 May 2006 17:05:05 +0000</pubDate>
		<dc:creator>Christopher Blizzard</dc:creator>
				<category><![CDATA[Tee Vee]]></category>

		<guid isPermaLink="false">http://www.0xdeadbeef.com/weblog/?p=195</guid>
		<description><![CDATA[Since April 18th I&#8217;ve watched 45 episodes of lost. One more and I&#8217;m caught up and I will have to wait a week between episodes. I&#8217;m not sure what that will do to me.]]></description>
			<content:encoded><![CDATA[<p>Since April 18th I&#8217;ve watched 45 episodes of lost.  One more and I&#8217;m caught up and I will have to wait a <em>week</em> between episodes.  I&#8217;m not sure what that will do to me.</p>
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