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	<title>Comments on: processing + spidermonkey + opengl es + iphone = neat demo</title>
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	<link>http://www.0xdeadbeef.com/weblog/2008/06/processing-spidermonkey-opengl-es-iphone-neat-demo/</link>
	<description>I love you.</description>
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		<title>By: Create Digital Motion &#187; Processing + iPhone, Via JavaScript, SpiderMonkey, OpenGL ES</title>
		<link>http://www.0xdeadbeef.com/weblog/2008/06/processing-spidermonkey-opengl-es-iphone-neat-demo/comment-page-1/#comment-127173</link>
		<dc:creator>Create Digital Motion &#187; Processing + iPhone, Via JavaScript, SpiderMonkey, OpenGL ES</dc:creator>
		<pubDate>Tue, 03 Jun 2008 15:39:16 +0000</pubDate>
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		<description>[...] Christopher Blizzard, who found this by way of JavaScript guru John Ressig who did the JS port in the first [...]</description>
		<content:encoded><![CDATA[<p>[...] Christopher Blizzard, who found this by way of JavaScript guru John Ressig who did the JS port in the first [...]</p>
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		<title>By: mmb &#187; Blog Archive &#187; iphone processing by mqwaq @ YouTube</title>
		<link>http://www.0xdeadbeef.com/weblog/2008/06/processing-spidermonkey-opengl-es-iphone-neat-demo/comment-page-1/#comment-126703</link>
		<dc:creator>mmb &#187; Blog Archive &#187; iphone processing by mqwaq @ YouTube</dc:creator>
		<pubDate>Mon, 02 Jun 2008 18:32:29 +0000</pubDate>
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		<description>[...] via Christopher Blizzard &#187; Blog Archive &#187; processing + spidermonkey + opengl es + iphone = n... [...]</description>
		<content:encoded><![CDATA[<p>[...] via Christopher Blizzard &raquo; Blog Archive &raquo; processing + spidermonkey + opengl es + iphone = n&#8230; [...]</p>
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