bringing the first 3D HTML5 video to the web with Firefox, NVIDIA and Youtube

Starting with Firefox 4, WebM videos encoded with 3D data will be displayed in high-quality stereoscopic 3D using NVIDIA 3D Vision hardware. 3D hardware has moved from movie theaters and into people’s homes through TVs, laptop and desktop machines. 3D video games are in wide use today. And consumer hardware that’s capable of capturing 3D photos and videos is starting to come onto the market. In fact, there are several thousand 3D videos available today on Youtube. And starting today Youtube will transcode and play these videos into the open WebM format with 3D for use with their HTML5 player. This feature is currently only available with Firefox 4. It’s our hope that other browsers will follow and add support for 3D HTML5 video as well.

This is part of our larger effort to bring open video to the web. We’ve been glad to work with NVIDIA and Youtube on this project building the solution entirely on open standards like WebM and HTML5. Our hope is that by lowering the barrier for 3D video on the web, we’ll see more interesting apps being build on open web technologies.

This feature requires that you have 3D Vision hardware. If you do have 3D Vision Hardware, go to youtube.com and search for ‘yt3d‘. Files encoded with 3D have this tag. You will also have to set your 3D mode for the type of hardware you have.

Even if you don’t have the hardware, trust me. This feature is pretty cool. I was able to load up some 3D trailers on youtube and it was pretty amazing to see a little world appear in the video box.

This entry was posted in Firefox, Mozilla, NVIDIA, Open Web, Video, Youtube. Bookmark the permalink.

48 Responses to bringing the first 3D HTML5 video to the web with Firefox, NVIDIA and Youtube

  1. ralpht says:

    Cool! Can’t wait for this to be extended to 3D CSS Transforms…

    BUT, Can we have some ground rules like “don’t project objects through my head” because that always makes me feel quite sick (at least it does on the parallax barrier displays I’ve used; maybe it’s OK to be virtually impaled via polarized glasses or lens blinking…).

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  3. Dan Morgan says:

    When working on Mozilla Firefox 4.0, please do not forget about the people who will not see 3D.

    I’m not only talking about hardware support, but a person’s abilities / disabilities. When I go see a 3D movie at the theaters, I do not see 3D even though others with me can. I have to use the goggles they give out because the movie would be blurry if I did not use them. 3D also makes the movie darker to see. I liked the Narnia movies I saw at the theater, but the 3rd Narnia movie was disappointing because it was shown in 3D. The movie theater only had the 3D version showing. Non-3D was not available.

    Will you provide a user preference which can turn 3D off or on?

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  5. Hi, Dan! Yeah, we’re supposed to have a mode where if you have a 3D video and you don’t have the hardware then it’s supposed to fall back to only showing one eye’s of data. We don’t do that right now, but it’s just a bug that needs to be fixed.

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  10. foo says:

    3D just brings headaches, I will never see a 3D movie again and will probably turn off this technology in Firefox.

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  13. bochecha says:

    > “Yeah, we’re supposed to have a mode where if you have a 3D video and you don’t have the hardware then it’s supposed to fall back to only showing one eye’s of data.”

    Good to know that you’ve been thinking about compatibility!

    There’s one thing I’m wondering about though. You say it requires NVidia Vision hardware. What about people with other hardware? What about people with FOSS drivers on Linux that don’t implement yet those features?

    I am **not** saying that you should refrain on good innovation for the sake of waiting for the slower competitors. That would be stupid and would only lead to a crappy “common denominator” rather than actual innovation.

    What I really wish though is that the whole stack is based on open standards, until the actual hardware, so that competitors (ATI, Intel,…) and FOSS developers can also implement this.

    You say:
    > “We’ve been glad to work with NVIDIA and Youtube on this project building the solution entirely on open standards like WebM and HTML5.”

    Are there open standards and or specifications about the hardware part of the 3D stack?

    I just realized I forgot a very important thing in my comment: Congratulations! That’s an awesome piece of innovation that you’re bringing here. :)

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  17. El Tato says:

    Safari for Mac(5.0.5) do it

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  28. @bochecha – Right now NVIDIA is the only company with significant market share for products in the market that cover everything from glasses, hardware integration, drivers and displays. When other vendors have products in the market that work, we’ll happily add support. It’s just a driver call to us, very little code involved.

    Note that I’ve been told (but haven’t seen) that you can actually use NVIDIA cards with 3D-capable TVs, if they can refresh at 120MHz. So there are already display options in the market.

    This is an early market, so there’s only one entry so far. But we’re aware of the single vendor problem and we’ll add support once there are other options.

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  31. bochecha says:

    @Christopher Blizzard:
    > “This is an early market, so there’s only one entry so far. But we’re aware of the single vendor problem and we’ll add support once there are other options.”

    Yeah, I have no doubt about that, and like I said I wouldn’t expect you to wait for all the others to catch up before you finally do something.

    But my question was about open standards. To quote you again:
    > “We’ve been glad to work with NVIDIA and Youtube on this project building the solution entirely on open standards like WebM and HTML5.”

    To me, if the solution is built « entirely on open standards », that means that the whole stack, from the hardware to the browser.

    So let me reiterate: are there open standards for the parts of the stack that are done in the hardware? In other words, did NVidia open the specs of their 3D technology?

    That would be really awesome. :)

    If they didn’t, well, that’s just the NVidia we know and FOSS developers / hardware competitors will catch up on their own. And in that case, I’m not sure your « solution [built] entirely on open standards » is entirely accurate.

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  41. O'Dear says:

    3D-with-glasses is just a recurring fad. Nobody’s buying 3D TVs, or watching 3D TV transmissions, and audiences for 3D movies are falling again. And of course ’3D’ is a misnomer; it’s nothing like real 3D, it’s just ViewMaster-like stereoscopy.

    Call me back when Firefox supports holographic 3D movies…

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  44. James says:

    I wonder if these will work with the new Nintendo 3DS browser that’s about to be released anytime today… especially 3D CSS, would be interesting to know.

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  47. Vic Dinovici says:

    I really believe YouTube are the pioneers of implementing HTML5. Glad to hear new things happen :)

  48. gl says:

    How about supporting the various passive FPR (Fixed Patterned Retarder) displays that have been out for a while (eg. Zalman and LG PC monitors, various laptops)? These only require a horizontal interlacing of the two views. And of course all the other types YouTube already supports, eg. anaglyph, checkerboard etc.

    I would very much like to see full stereoscopic support in HTML5 asap. That includes a ‘depth’ property for text. I’m a stereo artist & developer – I’m keen to develop an entirely stereoscopic website (including video, images and text), including some compositing of elements. Full HTML5 stereo support, across browsers, can’t come soon enough for me.

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