Christopher Blizzard

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Category: JavaScript

open web video screencast #3 – creating your own player

Chris Double posted about this but I thought it might be worth it to put together a simple video screencast of what this actually looked like in practice. It’s a damn neat idea and opens up all kinds of possibilities. Once again, with video as a first class citizen on the web, what [...]

screencast of open web video in firefox 3.1

I’ve made a screencast to describe some of the new video capabilities and how they can interact with the rest of the open web technologies we’re building into Firefox 3.1. Although I’ve embedded it below with a video tag (with a fallback to vimeo) I strongly suggest that you view the full sized version [...]

mobile / arm tracemonkey first numbers

Vlad has been doing some of the integration work to get TraceMonkey working on ARM. He’s posted a first set of performance numbers which are more or less in line with the x86 numbers that were originally posted. Here’s the graph we care about:

The ARM backend is about 2,000 lines of code and [...]

the message you should take to your weekend

A quote from a Microsoft guy:

“I think that the next 18 months we’re going to see a 100 to 1,000 fold speed increase in JavaScript as Google and the guys at Mozilla are going to kick us all in the arse and make our JavaScript jittered,” Microsoft senior program manager Scott Hanselman told the audience, [...]

performance, chrome, mozilla and tracemonkey

So, V8. Well-hyped. It’s got a cool logo. And many claims are being made about its performance. But it is not the only kid on the block. As we blogged about a couple of weeks ago, Mozilla has been investing over the last couple of months in a super-fast JS [...]

tracemonkey and you

There have been a pile of posts about the TraceMonkey code that just landed in mozilla-central. mozilla-central is the source code repository we’re using in the lead up to Firefox 3.1. Here are some posts if you want to read about it:

Brendan Eich: TraceMonkey: JavaScript Lightspeed
John Resig: TraceMonkey
Mike Schroepfer: What can you do [...]

a short future history of JavaScript

If you have the time I strongly suggest that you take some time and listen to the second edition of the openweb podcast. This episode should really be called the “Brendan show” because he does most of the talking. But if you’re into JS or you’re into programming languages in general it’s worth [...]

processing + spidermonkey + opengl es + iphone = neat demo

Someone took Mozilla’s SpiderMonkey JS engine, hooked it up to OpenGL ES and shows it off a processing demo on the iPhone. No browser required.

Neat stuff! Thanks for the link, John!

the hidden value of processing.js

The ever wonderful John Resig finally posted his totally awesome processing.js code to the web. If you haven’t seen it, you should go take a look. The Wired Compiler blog said “…this might be the most impressive thing we’ve ever seen.” And I agree, but probably not for the same reasons that [...]