Christopher Blizzard

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Category: OpenGL

my thoughts on google’s 3d experiment

Google has announced the availability of a plugin that implements 3D technology and makes it available over the web. You can read about the announcement in in the Google Code Blog and in an excellent article by Ryan Paul in Ars Technica.
Ryan points out that there are significant differences between what Google has built [...]

bringing accelerated 3D to the web

[ See Vlad's post on this topic, Arun's post in the Mozilla standards blog and the official Mozilla blog post. ]
Today Mozilla and the Khronos group announced that Mozilla will be leading an initiative to bring accelerated 3D to the web.  This is a pretty big deal for us and for the web, and is [...]

processing + spidermonkey + opengl es + iphone = neat demo

Someone took Mozilla’s SpiderMonkey JS engine, hooked it up to OpenGL ES and shows it off a processing demo on the iPhone. No browser required.

Neat stuff! Thanks for the link, John!